Wargame: Red Dragon
2014 · Eugen Systems · UX/UI, video direction
The third episode of Eugen Systems’ real-time strategy series, released in 2014: a fictional conflict in Asia, seventeen nations and the arrival of naval combat. Interface work (UX/UI) and video direction.
Questions the project raised
- How do you keep an interface readable when it handles over 1,400 units from seventeen nations, on land, at sea and in the air, without drowning the player?
- How do you show the scale of the battles on video, for someone discovering the series?