Koryo
2013 · Moonster Games, Asmodee · Graphic design, marketing, motion design
A two-to-four player game set in an alternate-history, political steampunk world, played over eight turns.
Questions the project raised
- How do you make powers coded as symbols readable, in a fifteen-minute game?
- How do you get an alternate-history Korean world across to a European audience in a few seconds of video?