Deus
2014 · Pearl Games · Art direction, iconography, UX
Each player develops an ancient civilisation: cities, buildings, trade, barbarian villages and the favour of the gods, on a modular board. A game by Sébastien Dujardin.
Questions the project raised
- How do you make resources, buildings and terrain identifiable at a glance, on a modular board that changes every game?
- How do you organise the iconography of 96 cards so that chains of powers read clearly in an expert game?