Nomads
2017 · Ludonaute · World, adaptation
The second game in Legends of Luma, adapted from Gary Kim’s Jeju Island: around a campfire, discs are sown in the manner of mancala to gather fragments of a story.
Questions the project raised
- What do you keep and what do you change from Jeju Island, when a tour of the Korean island becomes a nomad camp in an imaginary world?
- How do you give narrative meaning to a sowing mechanism without the story feeling bolted on?